A Decade and Counting
In 2023, I shared this anecdote at the Pixar Anniversary Awards celebration for people who reached 10 years of employment:
I was late on my first day at Pixar. I’m not one of those perpetually-late-to-everything people. I pride myself on being on time or earlier for events. But on my first day at Pixar in the summer of 2013, I wildly underestimated how long it would take to get from the North Bay to Emeryville during morning rush hour traffic.
As the minutes ticked over my scheduled orientation start time, my palms were starting to sweat against the steering wheel. Cars were barely inching along, and the time kept getting later and later. Soon, the recruiter I had been working with started calling and urgently asking, “Are you still coming?”, and I swore that I was indeed still on my way and it would just be a little longer. Taking a risk, I swerved into the carpool lane for the last mile or so and I arrived “only” 40 minutes late and bolted into the Steve Jobs Building. Graciously, they rushed me over to the theater to catch up with everyone else to watch a screening of Party Central at what seemed like maximum volume, which was a hell of a way to kick start a morning.
So, I want to thank my recruiter for not turning me away when I finally arrived, and want to thank everyone at Pixar for being such a truly wonderful group of people. I love working with all of you and look forward to the next decade. I promise I’ll be on time.
It’s been a few years since that ceremony, and Pixar continues to be a place that inspires me to do my best work. The care and enthusiasm everyone pours into their particular craft is, I hope, evident in our body of work.
What inspires me to do my best work? A few things I’ve identified over the years.
The first and most important, I think, is being given the authority and autonomy to gather requirements for, design, engineer, and ship tools that help people get their job done. These tools provide users with more time to focus on doing creative work rather than wrangling minutiae, and it’s rewarding to be able to turn an idea into a released product without a bunch of red tape.
Working alongside people who genuinely give a damn about their work is equally important, particularly people will give honest critical feedback when my own work isn’t up to par. We hold each other’s standards high, and do so with respect, where the goal is to lift up the work and not drag the other person down. And very often the best technical solutions win because the right answer, once someone speaks it into the room, is clear to all involved and we move forward in agreement.
There’s also the proximity to the actual creative work. I’m not working at a generic enterprise software shop or a big tech company whose users are scattered out in the world. The end users of the tools I create are animators, producers, production staff, and so on. When my tools work well, it ripples into a film, even though I’m not among those who touch the film’s pixels directly.
Finally, there’s the constraint of a specific, known audience.1 Building for co-workers is different from building for “users.” I know many of them by name. That specificity tends to produce more considered work than if I’m building for an abstraction. And the feedback I get about the work is everywhere, from conversations in Slack to spontaneous “Hey, wouldn’t it be cool if…?” spitballing in the lunch line.
None of this is a recipe, and I’m not sure it’s replicable. These are conditions I largely stumbled into, often by luck and the kindness of others, and only later learned to recognize as what was making the work feel meaningful. After more than decade in, I’m still here, which probably says something about how rare that is to find.
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Building for a specific audience is also convenient and beneficial from a technical standpoint because the target devices are a much more limited and homogenous set, for example, modern “evergreen” browsers and Apple platforms. I can therefore take advantage of new features and APIs quite readily, and more quickly deprecate and remove cruft. ↩



